With a pilot, your staff and students can experience the power of an ExploreLearning product for an extended period! Your building can leverage guided implementation for multiple teachers to make a thorough and effective product evaluation.
Pilot details:
Allows two or more classrooms of students to use a product for 30+ days
Provides free training and implementation support for teachers
Enables administrators to review student results during the pilot period
Get hands on with math and science.
Our 550+ interactive math and science simulations build deep conceptual understanding through inquiry and exploration for grades 3-12.
Adaptive and individualized, Reflex is the most effective system for mastering basic facts in addition, subtraction, multiplication, and division for grades 2+.
Frax stops the fractions struggle through an adaptive, game-based system that helps grade 3+ students build the skills, knowledge, and understanding of fractions for ongoing success in higher mathematics.
Science4Us introduces critical science foundations through literacy-infused lessons and engaging interactive games, songs, and hands-on experiments for grades K-2.
Small start, big impact: How pilots deliver measurable impact
During a six-month pilot implementation, 100% of students met or exceeded fractions proficiency after using Frax. Students who used Frax, on average, exceeded ambitious individual growth targets by reaching 102% of their goals, while students who did not use Frax achieved only 71% of their growth target, highlighting the program's effectiveness in boosting performance.
Similarly, when a large, suburban school district implemented Frax and Reflex, students were significantly more likely to reach grade-level proficiency and catch up to their peers after only a few months.
Everybody's Talking About Frax
“Our first year with Reflex and Frax was a huge success. The teachers who embraced the new programs quickly observed success and growth with all their students. Students enjoyed the game-based learning and differentiated approach. In year two, we had evidence of success and the momentum behind us from year one to roll out a districtwide plan to have all of our elementary learners interacting with these platforms beginning in 1st grade.”
“I presented Gizmos to my district-level science coordinator and was given permission to do a pilot with my students that school year. I pushed hard to get Gizmos approved for the high school science teachers in my district. Now the majority of our high school science teachers use Gizmos at least once a week—we use it for homework, in-class work, in stations… in every aspect of lessons.”
“[Teachers] consistently shared that students enjoyed Reflex and Frax and that they were helping. Year-end data validated this. Where implementation and use were consistent and at our goal target, students showed dramatic growth."
“Our first year with Reflex and Frax was a huge success. The teachers who embraced the new programs quickly observed success and growth with all their students. Students enjoyed the game-based learning and differentiated approach. In year two, we had evidence of success and the momentum behind us from year one to roll out a districtwide plan to have all of our elementary learners interacting with these platforms beginning in 1st grade.”
“I presented Gizmos to my district-level science coordinator and was given permission to do a pilot with my students that school year. I pushed hard to get Gizmos approved for the high school science teachers in my district. Now the majority of our high school science teachers use Gizmos at least once a week—we use it for homework, in-class work, in stations… in every aspect of lessons.”
“[Teachers] consistently shared that students enjoyed Reflex and Frax and that they were helping. Year-end data validated this. Where implementation and use were consistent and at our goal target, students showed dramatic growth."
“Our first year with Reflex and Frax was a huge success. The teachers who embraced the new programs quickly observed success and growth with all their students. Students enjoyed the game-based learning and differentiated approach. In year two, we had evidence of success and the momentum behind us from year one to roll out a districtwide plan to have all of our elementary learners interacting with these platforms beginning in 1st grade.”
Are you interested in measuring student growth with additional research opportunities? Teachers, we invite you to apply for our Collab Crew user-testing program. Administrators, please complete an interest form and let our research team know you are interested in learning more about our current research opportunities.